PHICHMC Tools
Player Head (Steve) texture
Minecraft Skin ToolsSupported: Both Editions

Minecraft Skin Editor

Draw, erase, pick colors, and edit 64×64 Minecraft skin textures with a live interactive 3D character preview.

Standard 64×64 PNG skins work in both Minecraft Java Edition and Bedrock Edition.

Try player:
Java Edition live lookup via Mojang API · For Bedrock Edition, use Upload Skin PNG
Size:
#3b82f6
3D Paint Target:
3D Body Parts:
Click or drag on 2D UV or 3D Model to paint

2D 64×64 UV Texture Canvas

Zoom:
64×64 PNG (Java & Bedrock Standard)2D edits sync live to 3D model

3D Interactive Paint & Orbit Preview

Painting on: Base Body Skin
3D Paint Mode: Click/drag on model to paint · Drag background to rotateClassic (4px)
Click/drag directly on the 3D character to paintDrag empty background space to orbit camera
Your files are processed locally in your browser whenever supported. PHICHMC Tools does not require an account to use its tools.

How to Use Minecraft Skin Editor

  1. 01.Upload an existing 64×64 PNG skin file or start with the default Steve/Alex template.
  2. 02.Select the Brush, Eraser, Eyedropper, or Fill tool and choose your active color swatch.
  3. 03.Paint pixels on the 2D UV texture canvas while inspecting changes live on the 3D character preview.
  4. 04.Click Download Skin (.png) to save your finished skin ready for Minecraft.

How It Works

Uses an HTML5 2D pixel canvas synchronized in real time with a WebGL Three.js 3D character mesh mapped to standard Minecraft 64×64 UV coordinates.

Supported Formats & Outputs

  • • PNG (64×64 Standard)
  • • PNG (64×32 Legacy imported as 64×64)

Common Questions about Minecraft Skin Editor

Can I use the exported skin in both Java and Bedrock Edition?

Yes. Standard 64×64 PNG skin textures are natively compatible with both Java Edition and Bedrock Edition.

Does the editor support outer hat and jacket layers?

Yes. You can paint on the full 64×64 UV sheet including outer overlay regions and toggle outer layers in the 3D preview.